7.10: Key Terms
- Page ID
- 261158
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\(\newcommand{\avec}{\mathbf a}\) \(\newcommand{\bvec}{\mathbf b}\) \(\newcommand{\cvec}{\mathbf c}\) \(\newcommand{\dvec}{\mathbf d}\) \(\newcommand{\dtil}{\widetilde{\mathbf d}}\) \(\newcommand{\evec}{\mathbf e}\) \(\newcommand{\fvec}{\mathbf f}\) \(\newcommand{\nvec}{\mathbf n}\) \(\newcommand{\pvec}{\mathbf p}\) \(\newcommand{\qvec}{\mathbf q}\) \(\newcommand{\svec}{\mathbf s}\) \(\newcommand{\tvec}{\mathbf t}\) \(\newcommand{\uvec}{\mathbf u}\) \(\newcommand{\vvec}{\mathbf v}\) \(\newcommand{\wvec}{\mathbf w}\) \(\newcommand{\xvec}{\mathbf x}\) \(\newcommand{\yvec}{\mathbf y}\) \(\newcommand{\zvec}{\mathbf z}\) \(\newcommand{\rvec}{\mathbf r}\) \(\newcommand{\mvec}{\mathbf m}\) \(\newcommand{\zerovec}{\mathbf 0}\) \(\newcommand{\onevec}{\mathbf 1}\) \(\newcommand{\real}{\mathbb R}\) \(\newcommand{\twovec}[2]{\left[\begin{array}{r}#1 \\ #2 \end{array}\right]}\) \(\newcommand{\ctwovec}[2]{\left[\begin{array}{c}#1 \\ #2 \end{array}\right]}\) \(\newcommand{\threevec}[3]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \end{array}\right]}\) \(\newcommand{\cthreevec}[3]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \end{array}\right]}\) \(\newcommand{\fourvec}[4]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \\ #4 \end{array}\right]}\) \(\newcommand{\cfourvec}[4]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \\ #4 \end{array}\right]}\) \(\newcommand{\fivevec}[5]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \\ #4 \\ #5 \\ \end{array}\right]}\) \(\newcommand{\cfivevec}[5]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \\ #4 \\ #5 \\ \end{array}\right]}\) \(\newcommand{\mattwo}[4]{\left[\begin{array}{rr}#1 \amp #2 \\ #3 \amp #4 \\ \end{array}\right]}\) \(\newcommand{\laspan}[1]{\text{Span}\{#1\}}\) \(\newcommand{\bcal}{\cal B}\) \(\newcommand{\ccal}{\cal C}\) \(\newcommand{\scal}{\cal S}\) \(\newcommand{\wcal}{\cal W}\) \(\newcommand{\ecal}{\cal E}\) \(\newcommand{\coords}[2]{\left\{#1\right\}_{#2}}\) \(\newcommand{\gray}[1]{\color{gray}{#1}}\) \(\newcommand{\lgray}[1]{\color{lightgray}{#1}}\) \(\newcommand{\rank}{\operatorname{rank}}\) \(\newcommand{\row}{\text{Row}}\) \(\newcommand{\col}{\text{Col}}\) \(\renewcommand{\row}{\text{Row}}\) \(\newcommand{\nul}{\text{Nul}}\) \(\newcommand{\var}{\text{Var}}\) \(\newcommand{\corr}{\text{corr}}\) \(\newcommand{\len}[1]{\left|#1\right|}\) \(\newcommand{\bbar}{\overline{\bvec}}\) \(\newcommand{\bhat}{\widehat{\bvec}}\) \(\newcommand{\bperp}{\bvec^\perp}\) \(\newcommand{\xhat}{\widehat{\xvec}}\) \(\newcommand{\vhat}{\widehat{\vvec}}\) \(\newcommand{\uhat}{\widehat{\uvec}}\) \(\newcommand{\what}{\widehat{\wvec}}\) \(\newcommand{\Sighat}{\widehat{\Sigma}}\) \(\newcommand{\lt}{<}\) \(\newcommand{\gt}{>}\) \(\newcommand{\amp}{&}\) \(\definecolor{fillinmathshade}{gray}{0.9}\)3D Modeling Graphics: The creation of three-dimensional representations of objects using specialized software, essential for adding depth, realism, and interactivity in digital media.
3D Printing: A process that creates physical objects from digital models by layering material, often used in prototyping and product design.
3ds Max: A professional 3D modeling, animation, and rendering software from Autodesk, commonly used in game development, architectural visualization, and industrial design.
Autodesk Maya: A professional 3D modeling and animation software widely used in the film and gaming industries for its robust features in animation, modeling, and rendering.
Blender: A free and open-source 3D modeling software that offers a comprehensive suite of tools for modeling, texturing, rigging, animation, and rendering, popular among indie developers and small studios.
Digital Sculpting: A modeling technique that allows artists to manipulate a model as if it were clay, adding intricate details and organic shapes.
Game Design: The art of applying design and aesthetics to create a game for entertainment or educational purposes.
Geometric Objects: Basic shapes and structures used in 3D modeling, including cubes, spheres, and planes.
High-Fidelity Graphics: Graphics that are extremely detailed and realistic, often used in games and movies.
Maya: An advanced software by Autodesk known for its robust features in animation, modeling, and rendering.
Numerical Input Widgets: Interface elements in Blender used to enter precise values for transformations and properties.
NURBS Modeling (Non-Uniform Rational B-Splines): A 3D modeling technique used for creating smooth and mathematically precise surfaces, often applied in automotive and product design.
Orthographic Projection: A method of viewing 3D objects without perspective distortion, useful for precise modeling.
Perspective Projection: A method of viewing 3D objects with perspective distortion to mimic real-life vision.
Photorealistic Rendering: Creating highly realistic images from 3D models.
Polygonal Modeling: A 3D modeling technique that involves creating models using polygons, suitable for detailed and complex surfaces.
Procedural Modeling: A technique that uses algorithms to automatically generate complex structures and patterns, often used for creating natural environments efficiently.
Real-Time Rendering: The process of generating images in real-time, essential for interactive applications like video games and VR.
Rendering: The process of generating a photorealistic or non-photorealistic image from a 3D model.
Rigging: Creating the skeleton of a 3D model to allow for movement and animation.
Sculpting: A digital technique that allows artists to manipulate a model as if it were clay, adding intricate details and organic shapes.
SolidWorks: A software used for creating detailed mechanical parts and architectural structures.
Texturing: The process of applying textures to 3D models to add color, detail, and realism.
ZBrush: A digital sculpting tool known for its advanced capabilities in creating highly detailed models, particularly characters and creatures.
Attributions
The final material was curated, edited, authored, and arranged through human creativity, originality, and subject expertise of Gabrielle Brixey, MBA MAC and is therefore under the CC BY NC SA license when applicable.