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6.8: Key Terms

  • Page ID
    261147
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    \(\newcommand{\avec}{\mathbf a}\) \(\newcommand{\bvec}{\mathbf b}\) \(\newcommand{\cvec}{\mathbf c}\) \(\newcommand{\dvec}{\mathbf d}\) \(\newcommand{\dtil}{\widetilde{\mathbf d}}\) \(\newcommand{\evec}{\mathbf e}\) \(\newcommand{\fvec}{\mathbf f}\) \(\newcommand{\nvec}{\mathbf n}\) \(\newcommand{\pvec}{\mathbf p}\) \(\newcommand{\qvec}{\mathbf q}\) \(\newcommand{\svec}{\mathbf s}\) \(\newcommand{\tvec}{\mathbf t}\) \(\newcommand{\uvec}{\mathbf u}\) \(\newcommand{\vvec}{\mathbf v}\) \(\newcommand{\wvec}{\mathbf w}\) \(\newcommand{\xvec}{\mathbf x}\) \(\newcommand{\yvec}{\mathbf y}\) \(\newcommand{\zvec}{\mathbf z}\) \(\newcommand{\rvec}{\mathbf r}\) \(\newcommand{\mvec}{\mathbf m}\) \(\newcommand{\zerovec}{\mathbf 0}\) \(\newcommand{\onevec}{\mathbf 1}\) \(\newcommand{\real}{\mathbb R}\) \(\newcommand{\twovec}[2]{\left[\begin{array}{r}#1 \\ #2 \end{array}\right]}\) \(\newcommand{\ctwovec}[2]{\left[\begin{array}{c}#1 \\ #2 \end{array}\right]}\) \(\newcommand{\threevec}[3]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \end{array}\right]}\) \(\newcommand{\cthreevec}[3]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \end{array}\right]}\) \(\newcommand{\fourvec}[4]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \\ #4 \end{array}\right]}\) \(\newcommand{\cfourvec}[4]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \\ #4 \end{array}\right]}\) \(\newcommand{\fivevec}[5]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \\ #4 \\ #5 \\ \end{array}\right]}\) \(\newcommand{\cfivevec}[5]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \\ #4 \\ #5 \\ \end{array}\right]}\) \(\newcommand{\mattwo}[4]{\left[\begin{array}{rr}#1 \amp #2 \\ #3 \amp #4 \\ \end{array}\right]}\) \(\newcommand{\laspan}[1]{\text{Span}\{#1\}}\) \(\newcommand{\bcal}{\cal B}\) \(\newcommand{\ccal}{\cal C}\) \(\newcommand{\scal}{\cal S}\) \(\newcommand{\wcal}{\cal W}\) \(\newcommand{\ecal}{\cal E}\) \(\newcommand{\coords}[2]{\left\{#1\right\}_{#2}}\) \(\newcommand{\gray}[1]{\color{gray}{#1}}\) \(\newcommand{\lgray}[1]{\color{lightgray}{#1}}\) \(\newcommand{\rank}{\operatorname{rank}}\) \(\newcommand{\row}{\text{Row}}\) \(\newcommand{\col}{\text{Col}}\) \(\renewcommand{\row}{\text{Row}}\) \(\newcommand{\nul}{\text{Nul}}\) \(\newcommand{\var}{\text{Var}}\) \(\newcommand{\corr}{\text{corr}}\) \(\newcommand{\len}[1]{\left|#1\right|}\) \(\newcommand{\bbar}{\overline{\bvec}}\) \(\newcommand{\bhat}{\widehat{\bvec}}\) \(\newcommand{\bperp}{\bvec^\perp}\) \(\newcommand{\xhat}{\widehat{\xvec}}\) \(\newcommand{\vhat}{\widehat{\vvec}}\) \(\newcommand{\uhat}{\widehat{\uvec}}\) \(\newcommand{\what}{\widehat{\wvec}}\) \(\newcommand{\Sighat}{\widehat{\Sigma}}\) \(\newcommand{\lt}{<}\) \(\newcommand{\gt}{>}\) \(\newcommand{\amp}{&}\) \(\definecolor{fillinmathshade}{gray}{0.9}\)

    Adobe After Effects: A software used for creating motion graphics and visual effects.

    Adobe Audition: A digital audio workstation used for audio editing and mixing.

    Adobe Premiere Pro: A video editing software widely used for creating and editing video content.

    Audacity: A free, open-source software for audio recording and editing.

    Bill Viola: A contemporary video artist known for his painterly and dramatic works, often featuring emotional gestures and expressions in slow motion.

    Blender: An open-source software for creating 3D animations and models.

    D. W. Griffith: A filmmaker known for his early work in American cinema, including the influential but controversial film "Birth of a Nation."

    Doris Chase: A pioneer in video art who integrated her sculptures with interactive dancers, using special effects to create dreamlike works.

    Eadweard Muybridge: A pioneering photographer known for his motion studies, including the famous sequence of a horse jumping, demonstrating early principles of motion pictures.

    Film Stills: Individual frames from a film, showing elements of composition, lighting, and staging.

    Interactive Media: Digital media that involves user interaction to control or influence the narrative or outcome, enhancing the personalized and immersive experience.

    Interactive Storytelling: A narrative technique that allows audiences to influence the storyline through their choices, often used in gaming and digital marketing.

    Live Streaming: Broadcasting live video content in real-time over the internet, often through platforms like Twitch, YouTube, and Facebook Live.

    Motion Picture Camera: An early invention from the late nineteenth century that captures a sequence of still photos projected rapidly to create the illusion of motion.

    Nam June Paik: A South Korean video artist known for his breakthrough works that comment on culture, technology, and politics.

    Short-Form Video Content: Brief video clips, typically under a few minutes, popularized by platforms like TikTok and Instagram Reels.

    Time-Based Media: Media that relies on time for its unfolding and experience, such as video, animation, audio, and interactive experiences, allowing for dynamic storytelling and audience engagement.

    Unity: A cross-platform game engine used for developing video games and interactive experiences.

    Unreal Engine: A game engine developed by Epic Games, used for creating high-fidelity 3D graphics and immersive experiences.

    User-Generated Content (UGC): Content created by users of a platform, often shared on social media, enhancing authenticity and engagement.

    Video Art: An art form that began in the 1960s and 70s, using video technology to record and edit moving images and sounds, often combined with installation art to create immersive experiences.

    Attributions

    The final material was curated, edited, authored, and arranged through human creativity, originality, and subject expertise of Gabrielle Brixey, MBA MAC and is therefore under the CC BY NC SA license when applicable.


    6.8: Key Terms is shared under a not declared license and was authored, remixed, and/or curated by LibreTexts.

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