Glossary
- Page ID
- 275104
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\(\newcommand{\avec}{\mathbf a}\) \(\newcommand{\bvec}{\mathbf b}\) \(\newcommand{\cvec}{\mathbf c}\) \(\newcommand{\dvec}{\mathbf d}\) \(\newcommand{\dtil}{\widetilde{\mathbf d}}\) \(\newcommand{\evec}{\mathbf e}\) \(\newcommand{\fvec}{\mathbf f}\) \(\newcommand{\nvec}{\mathbf n}\) \(\newcommand{\pvec}{\mathbf p}\) \(\newcommand{\qvec}{\mathbf q}\) \(\newcommand{\svec}{\mathbf s}\) \(\newcommand{\tvec}{\mathbf t}\) \(\newcommand{\uvec}{\mathbf u}\) \(\newcommand{\vvec}{\mathbf v}\) \(\newcommand{\wvec}{\mathbf w}\) \(\newcommand{\xvec}{\mathbf x}\) \(\newcommand{\yvec}{\mathbf y}\) \(\newcommand{\zvec}{\mathbf z}\) \(\newcommand{\rvec}{\mathbf r}\) \(\newcommand{\mvec}{\mathbf m}\) \(\newcommand{\zerovec}{\mathbf 0}\) \(\newcommand{\onevec}{\mathbf 1}\) \(\newcommand{\real}{\mathbb R}\) \(\newcommand{\twovec}[2]{\left[\begin{array}{r}#1 \\ #2 \end{array}\right]}\) \(\newcommand{\ctwovec}[2]{\left[\begin{array}{c}#1 \\ #2 \end{array}\right]}\) \(\newcommand{\threevec}[3]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \end{array}\right]}\) \(\newcommand{\cthreevec}[3]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \end{array}\right]}\) \(\newcommand{\fourvec}[4]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \\ #4 \end{array}\right]}\) \(\newcommand{\cfourvec}[4]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \\ #4 \end{array}\right]}\) \(\newcommand{\fivevec}[5]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \\ #4 \\ #5 \\ \end{array}\right]}\) \(\newcommand{\cfivevec}[5]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \\ #4 \\ #5 \\ \end{array}\right]}\) \(\newcommand{\mattwo}[4]{\left[\begin{array}{rr}#1 \amp #2 \\ #3 \amp #4 \\ \end{array}\right]}\) \(\newcommand{\laspan}[1]{\text{Span}\{#1\}}\) \(\newcommand{\bcal}{\cal B}\) \(\newcommand{\ccal}{\cal C}\) \(\newcommand{\scal}{\cal S}\) \(\newcommand{\wcal}{\cal W}\) \(\newcommand{\ecal}{\cal E}\) \(\newcommand{\coords}[2]{\left\{#1\right\}_{#2}}\) \(\newcommand{\gray}[1]{\color{gray}{#1}}\) \(\newcommand{\lgray}[1]{\color{lightgray}{#1}}\) \(\newcommand{\rank}{\operatorname{rank}}\) \(\newcommand{\row}{\text{Row}}\) \(\newcommand{\col}{\text{Col}}\) \(\renewcommand{\row}{\text{Row}}\) \(\newcommand{\nul}{\text{Nul}}\) \(\newcommand{\var}{\text{Var}}\) \(\newcommand{\corr}{\text{corr}}\) \(\newcommand{\len}[1]{\left|#1\right|}\) \(\newcommand{\bbar}{\overline{\bvec}}\) \(\newcommand{\bhat}{\widehat{\bvec}}\) \(\newcommand{\bperp}{\bvec^\perp}\) \(\newcommand{\xhat}{\widehat{\xvec}}\) \(\newcommand{\vhat}{\widehat{\vvec}}\) \(\newcommand{\uhat}{\widehat{\uvec}}\) \(\newcommand{\what}{\widehat{\wvec}}\) \(\newcommand{\Sighat}{\widehat{\Sigma}}\) \(\newcommand{\lt}{<}\) \(\newcommand{\gt}{>}\) \(\newcommand{\amp}{&}\) \(\definecolor{fillinmathshade}{gray}{0.9}\)When the protagonist performs a significant action in direct response to the problem that is confronting them.
A collection of essential story elements that make up the beginning, middle, and end (BME) of a narrative.
A significant event or moment that directly impacts the character—resulting in some sort of change.
The gradual personality change of a character that begins to appear noticeable around halfway through the story.
Designing a character so their traits are looked up to by the reader
The gradual change of a character that occurs from the Beginning and concludes at the End.
Designing a character so that the reader is able to understand how the character thinks and feels on a personal level.
Developing certain traits or actions in a character to make the reader develop an emotional attachment.
Designing a character so that their misgivings or hardships will develop compassion from the reader.
The results of The Test that determine whether the protagonist solves the problem or not.
The personality traits of a character toward the beginning of the story.
Words or phrases that assist the reader in visualizing a character or setting more succinctly.
When a character speaks either to themselves or to another character in which their voice is present in the text.
A narrative limitation where characters are put into a puzzle in which the author must develop a creative solution.
The personality traits of a character toward the end of the story.
A Tell technique that explains the background information about the setting, characters, and problem of a story.
Written works in which the main character is represented using I/Me pronouns.
Somewhere in the middle of the story where a character has transitioned away from their Dawn traits but has not reached their Dusk traits—creating a hybrid mixture of the two.
A type of second person perspective in which the reader is given commands with a verb in its infinitive state.
Not to be confused with playwriting, play writing is experimenting with limitations that are more than likely to fail, but its low-stakes allow for fun exploration that will ultimately improve the author long-term.
A point in the story where the protagonist makes a critical decision or performs an irreversible action that significantly alters the course of the story.
The perspective that the reader has access to when connecting to particular characters in the story.
A situation that negatively affects the protagonist so much that they must come up with a solution.
Technical limitation, such as a word, phrase, or question designed to inspire a creative response.
The character whose actions will push the plot until the end of the story.
Written works in which the main character is represented either through you pronouns or through the imperative tone.
The location of the story, which comprises of space, time, and conditions of the area.
Providing indirect information so the reader must piece together what the author is trying to convey.
A rhetorical question(s) to ask oneself when writing in order to determine whether a character, chapter, setting, or other element is actually needed in a story.
Noticeable actions or moments in the story that either set up or move the plot forward.
The stress felt by the audience on whether the tension in the moment will result in a significant consequence.
Providing direct information to the reader rather than having them infer the information on their own.
The stress felt by the audience as two forces exert pressure on one another.
The event that occurs after the protagonist performs an action that triggers The Point of No Return.
A central idea or resonating message that emerges from story elements like characters, setting, and plot—often reflecting on some insight about being human.
Using third person to only focus on one character throughout the story.
Using third person to move through multiple characters throughout the story.
Written works in which the main character is represented either through they/them pronouns or through their name.
The character's personality that is reflected through the dialogue the character speaks with.