6.4: Time-Based Media in Digital Media
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\(\newcommand{\avec}{\mathbf a}\) \(\newcommand{\bvec}{\mathbf b}\) \(\newcommand{\cvec}{\mathbf c}\) \(\newcommand{\dvec}{\mathbf d}\) \(\newcommand{\dtil}{\widetilde{\mathbf d}}\) \(\newcommand{\evec}{\mathbf e}\) \(\newcommand{\fvec}{\mathbf f}\) \(\newcommand{\nvec}{\mathbf n}\) \(\newcommand{\pvec}{\mathbf p}\) \(\newcommand{\qvec}{\mathbf q}\) \(\newcommand{\svec}{\mathbf s}\) \(\newcommand{\tvec}{\mathbf t}\) \(\newcommand{\uvec}{\mathbf u}\) \(\newcommand{\vvec}{\mathbf v}\) \(\newcommand{\wvec}{\mathbf w}\) \(\newcommand{\xvec}{\mathbf x}\) \(\newcommand{\yvec}{\mathbf y}\) \(\newcommand{\zvec}{\mathbf z}\) \(\newcommand{\rvec}{\mathbf r}\) \(\newcommand{\mvec}{\mathbf m}\) \(\newcommand{\zerovec}{\mathbf 0}\) \(\newcommand{\onevec}{\mathbf 1}\) \(\newcommand{\real}{\mathbb R}\) \(\newcommand{\twovec}[2]{\left[\begin{array}{r}#1 \\ #2 \end{array}\right]}\) \(\newcommand{\ctwovec}[2]{\left[\begin{array}{c}#1 \\ #2 \end{array}\right]}\) \(\newcommand{\threevec}[3]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \end{array}\right]}\) \(\newcommand{\cthreevec}[3]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \end{array}\right]}\) \(\newcommand{\fourvec}[4]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \\ #4 \end{array}\right]}\) \(\newcommand{\cfourvec}[4]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \\ #4 \end{array}\right]}\) \(\newcommand{\fivevec}[5]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \\ #4 \\ #5 \\ \end{array}\right]}\) \(\newcommand{\cfivevec}[5]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \\ #4 \\ #5 \\ \end{array}\right]}\) \(\newcommand{\mattwo}[4]{\left[\begin{array}{rr}#1 \amp #2 \\ #3 \amp #4 \\ \end{array}\right]}\) \(\newcommand{\laspan}[1]{\text{Span}\{#1\}}\) \(\newcommand{\bcal}{\cal B}\) \(\newcommand{\ccal}{\cal C}\) \(\newcommand{\scal}{\cal S}\) \(\newcommand{\wcal}{\cal W}\) \(\newcommand{\ecal}{\cal E}\) \(\newcommand{\coords}[2]{\left\{#1\right\}_{#2}}\) \(\newcommand{\gray}[1]{\color{gray}{#1}}\) \(\newcommand{\lgray}[1]{\color{lightgray}{#1}}\) \(\newcommand{\rank}{\operatorname{rank}}\) \(\newcommand{\row}{\text{Row}}\) \(\newcommand{\col}{\text{Col}}\) \(\renewcommand{\row}{\text{Row}}\) \(\newcommand{\nul}{\text{Nul}}\) \(\newcommand{\var}{\text{Var}}\) \(\newcommand{\corr}{\text{corr}}\) \(\newcommand{\len}[1]{\left|#1\right|}\) \(\newcommand{\bbar}{\overline{\bvec}}\) \(\newcommand{\bhat}{\widehat{\bvec}}\) \(\newcommand{\bperp}{\bvec^\perp}\) \(\newcommand{\xhat}{\widehat{\xvec}}\) \(\newcommand{\vhat}{\widehat{\vvec}}\) \(\newcommand{\uhat}{\widehat{\uvec}}\) \(\newcommand{\what}{\widehat{\wvec}}\) \(\newcommand{\Sighat}{\widehat{\Sigma}}\) \(\newcommand{\lt}{<}\) \(\newcommand{\gt}{>}\) \(\newcommand{\amp}{&}\) \(\definecolor{fillinmathshade}{gray}{0.9}\)Time-based media encompasses any form of media that is dependent on time for its unfolding and experience, including video, animation, audio, and interactive experiences. It plays a crucial role in digital media, providing a dynamic way to tell stories, convey information, and engage audiences. The temporal nature of time-based media allows creators to control the pacing and sequencing of content, which is essential for creating narratives and emotional impact.
6.4.1 Video and Animation
Video and animation are core components of time-based media, used extensively in various digital platforms. Video content ranges from short clips on social media to long-form documentaries and movies. Animation, which can be 2D or 3D, is used in everything from entertainment and advertisements to educational materials and explainer videos. Tools like Adobe Premiere Pro, After Effects, and Blender are commonly used for creating and editing these media.
For example, a brand might use a series of animated explainer videos to introduce new products, highlighting their features and benefits through engaging visuals and storytelling. This not only captures the viewer's attention but also makes complex information more digestible.
"Yup! We Have Both Kinds of Media, Audio AND Video" by cogdogblog is licensed under CC BY 2.0.
Alt Text: The words “audio video” is on a concrete slab
6.4.2 Audio Media
Audio media, including podcasts, music, and sound design, is another critical element of time-based media. Audio can stand alone, as in the case of podcasts, or complement other media forms, such as video and animation. High-quality audio enhances the overall media experience, making it more immersive and engaging. Tools like Audacity, Adobe Audition, and Pro Tools are essential for creating and editing audio content.
For instance, a digital marketing campaign might incorporate a podcast series featuring interviews with industry experts, providing valuable content that enhances the brand’s authority and engages listeners over time.
6.4.3 Interactive Media
Interactive media combines elements of video, animation, and audio with user interaction. This includes interactive websites, virtual reality (VR) experiences, and multimedia presentations. Interactive media allows users to engage with content actively, creating a more personalized and immersive experience. Software like Unity, Unreal Engine, and various web development tools are used to create interactive media.
For example, an educational website might use interactive videos where viewers can make choices that affect the narrative's outcome, enhancing engagement and learning.
Attributions
The content above was assisted by ChatGPT in outlining and organizing information. The final material was curated, edited, authored, and arranged through human creativity, originality, and subject expertise of Gabrielle Brixey, MBA MAC and is therefore under the CC BY NC SA license when applicable. To see resources on AI and copyright please see the United States Copyright Office 2023 Statement and the following case study on using AI assistance but curating and creating with human originality and creativity.