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2.5: Twizzle

  • Page ID
    68800
  • \( \newcommand{\vecs}[1]{\overset { \scriptstyle \rightharpoonup} {\mathbf{#1}} } \) \( \newcommand{\vecd}[1]{\overset{-\!-\!\rightharpoonup}{\vphantom{a}\smash {#1}}} \)\(\newcommand{\id}{\mathrm{id}}\) \( \newcommand{\Span}{\mathrm{span}}\) \( \newcommand{\kernel}{\mathrm{null}\,}\) \( \newcommand{\range}{\mathrm{range}\,}\) \( \newcommand{\RealPart}{\mathrm{Re}}\) \( \newcommand{\ImaginaryPart}{\mathrm{Im}}\) \( \newcommand{\Argument}{\mathrm{Arg}}\) \( \newcommand{\norm}[1]{\| #1 \|}\) \( \newcommand{\inner}[2]{\langle #1, #2 \rangle}\) \( \newcommand{\Span}{\mathrm{span}}\) \(\newcommand{\id}{\mathrm{id}}\) \( \newcommand{\Span}{\mathrm{span}}\) \( \newcommand{\kernel}{\mathrm{null}\,}\) \( \newcommand{\range}{\mathrm{range}\,}\) \( \newcommand{\RealPart}{\mathrm{Re}}\) \( \newcommand{\ImaginaryPart}{\mathrm{Im}}\) \( \newcommand{\Argument}{\mathrm{Arg}}\) \( \newcommand{\norm}[1]{\| #1 \|}\) \( \newcommand{\inner}[2]{\langle #1, #2 \rangle}\) \( \newcommand{\Span}{\mathrm{span}}\)\(\newcommand{\AA}{\unicode[.8,0]{x212B}}\)

    Serves: 15 Players

    Cook Time: 20 min

    Ingredients

    15 - 20 Players

    Instructions

    • Players stand in a circle facing clockwise
    • Cues are words that the players must execute throughout game.
    • Cues: Go: Walk
    • Cue: Turn: pivot and face opposite direction
    • Cue: Jump: Jump and land facing in opposite direction
    • Cue: Twizzle: Jump while spinning 360 degrees in air and land in the same direction as started.
    • At anytime the Instructor will call out these ‘Cues’ and the players must comply or be asked to sit in the middle of the circle or Mush Pot.
    • This is an elimination game.

    Notes

    Players must freeze in the position they landed after executing the ‘cue’. No scratching, adjusting clothing or talking. If any of this occurs then that player goes to the middle of circle and sits in the mush pot.


    This page titled 2.5: Twizzle is shared under a CC BY license and was authored, remixed, and/or curated by Dan Stone.

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